Imposing Phantasm
| Name | Imposing Phantasm |
|---|---|
| Type | Combat |
| Description | Only usable before range is determined. A vampire can play only one Imposing Phantasm each combat. [chi] This vampire gets +1 strength this combat. After combat ends, if the opposing minion is ready, the opposing minion gains blood or life equal to tSee more |
| Artist | Brian LeBlanc |
| Set | Print on Demand #100962 |
| Wallpaper | |
| Image | |
| Artists | Brian LeBlanc |
| Krcg Id | 100962 |
| Blood Cost | 1 |
| Disciplines | chi |
| Legal Since | 2001-06-11 |
| Source Hash | 5932a1d93631638a71b0ad954f69780b4e3a2da4 |
| Printed Name | Imposing Phantasm |
- Standard
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About Imposing Phantasm
Imposing Phantasm, Combat, designed by Brian LeBlanc first released in June 2001 in the set Final Nights and was printed exactly in 2 different ways.
Imposing Phantasm is mainly suited to a Chimerstry/CHI combat or rush deck built around dealing enough damage to torporize opposing vampires: its inferior effect provides +1 strength, while the superior effect adds an extra strike, but the drawback is severe because any opposing minion that remains ready after combat is healed for all blood or life it actually lost to damage. That makes it especially poor in attrition combat, weapon combat, or decks that merely want to weaken opponents, though it can be acceptable in high-damage decks where the target is usually sent to torpor and therefore cannot receive the compensation. In most cases, better cards exist: Blur is a cleaner and generally more efficient additional-strike option for Celerity decks, while dedicated damage or strength modifiers provide more reliable value without healing the opponent. Imposing Phantasm should therefore see play only as a niche choice in a CHI combat deck capable of consistently ending combats with the opp
Rules
10/08/2026
The opposing minion get their blood back even if they changed controller. [ANK 20220525]

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Frequently asked questions about Imposing Phantasm
What type of card is Imposing Phantasm?
Imposing Phantasm is a Combat card in Vampire: The Eternal Struggle vtes.
What is the effect of Imposing Phantasm?
Only usable before range is determined. A vampire can play only one Imposing Phantasm each combat. [chi] This vampire gets +1 strength this combat. After combat ends, if the opposing minion is ready, the opposing minion gains blood or life equal to the amount they lost to damage this combat. [CHI] As above, with 1 additional strike (limited) this round.
What is the original set of Imposing Phantasm?
Imposing Phantasm was first released in the set Final Nights, illustrated by Brian LeBlanc.
What is the legality of Imposing Phantasm?
Legality depends on the tournament format -- Imposing Phantasm can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What cards are similar to Imposing Phantasm?
Cards similar to Imposing Phantasm include Morbidity. See the full list in the Similar cards section above.