Flash Grenade
| Name | Flash Grenade |
|---|---|
| Type | Equipment |
| Description | Weapon. Strike: combat ends. Ranged: if the opposing minion is a vampire, he or she is locked and does not unlock as normal on his or her next unlock phase. If the bearer is a vampire and the grenade is used at close range, the bearer is also locked See more |
| Artist | Andrew Trabbold |
| Set | Gehenna #100745 |
| Wallpaper | |
| Image | |
| Artists | Andrew Trabbold |
| Krcg Id | 100745 |
| Legal Since | 2004-05-17 |
| Printed Name | Flash Grenade |
- Standard
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About Flash Grenade
Flash Grenade, Equipment, designed by Andrew Trabbold first released in May 2004 in the set Gehenna.
Flash Grenade fits a defensive equipment deck that can reliably maneuver to long range: it ends a dangerous combat while keeping an opposing vampire locked through their next unlock phase. It is much less attractive at close range, where a vampire bearer suffers the same penalty. For most decks, repeatable combat-ending cards are better: **Majesty** in a Presence deck or **Earth Meld** in a Protean deck can end combat without spending an action to equip a weapon that burns after one use. I would play Flash Grenade only if the deck already supports weapons and long-range combat, and specifically wants the extra lock effect; otherwise, it is probably not worth a slot.
Rules
10/08/2026
If the combat continues or a new combat begins, the after combat effect does not happen/is not usable (e.g. {Psyche!}, {Telepathic Tracking}). (Partial reversal of RTR 20010711) [RTR 20020501] [LSJ 19980109]
10/08/2026
If the opponent unlocks before combat ends (eg. {Majesty}), the effect locks them again after it ends. [LSJ 20040601]
10/08/2026
The "does not unlock as normal" effect is redundant with being infernal. If the minion is infernal, his controller can still pay a pool to unlock him. [LSJ 20050114]
10/08/2026
If the opponent dodges, the "is locked and does not unlock as normal" effect do not apply, but it still burns. [RTR 20041202] [LSJ 20060808]
10/08/2026
Still burns when used if the opponent uses a "strike: combat ends" too. It does not if combat ends before strike resolution (eg. {Rötschreck}). [LSJ 20001127-2] [LSJ 20010806-1]

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Frequently asked questions about Flash Grenade
What type of card is Flash Grenade?
Flash Grenade is a Equipment card in Vampire: The Eternal Struggle.
What is the effect of Flash Grenade?
Weapon. Strike: combat ends. Ranged: if the opposing minion is a vampire, he or she is locked and does not unlock as normal on his or her next unlock phase. If the bearer is a vampire and the grenade is used at close range, the bearer is also locked and does not unlock as normal on his or her next unlock phase. Burn this weapon after use.
What is the original set of Flash Grenade?
Flash Grenade was first released in the set Gehenna, illustrated by Andrew Trabbold.
What is the legality of Flash Grenade?
Legality depends on the tournament format -- Flash Grenade can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.