Disarm
| اسم | Disarm |
|---|---|
| النوع | Combat |
| وصف | Only usable at close range at the end of a round during which this vampire successfully inflicted more damage than the opposing vampire. Not usable by a vampire being burned or going to torpor. [pot] Put this card on the opposing vampire and send theشاهد المزيد |
| فنان | L. A. Williams |
| الإصدار | New Blood III #100549 |
| ورق جدران | |
| صورة | |
| Artists | L. A. Williams |
| Krcg Id | 100549 |
| Disciplines | pot |
| Legal Since | 1996-10-28 |
| Source Hash | 50ff69f3954869bcbf74d04a8233e7fa90ff56cd |
| Printed Name | Disarm |
- Standard
- أظهر المزيد…
حول Disarm
Disarm, Combat, صمم بواسطة L. A. Williams صدر لأول مرة في أكتوبر 1996 في التحرير Sabbat وطبع بالضبط في 8 أشكال مختلفة.
Disarm is best in **close-range Potence combat decks**, especially rush or intercept/wall decks that want to put opposing vampires out of action rather than merely trade blood. It is particularly effective with **Immortal Grapple**, which shuts down strike: combat ends and dodge, and strength boosts such as **Torn Signpost**, which help you inflict more damage than your opponent; damage prevention also helps your vampire survive and win that comparison. Its main attraction is that even a small damage advantage can send a large, otherwise healthy vampire to torpor for no blood cost, while the attached strength penalty makes them less effective if rescued. The drawbacks are substantial: you must finish the round at close range, actually inflict more damage, and avoid going to torpor yourself, so ranged combat, prevention, and combat-ending effects can frustrate it. **There is no universally better replacement**: **Decapitate** is more decisive because it burns the opposing vampire, but c
قواعد
08/10/2026
If the round ends before range is determined (e.g. {Alpha Glint}) Range is assumed to be at default (usually close, unless e.g. [dai]{Fear of the Void Below} was played), unless range was set by another effect (e.g. {Sniper Rifle}, [obe]{Neutral Guard}) [LSJ 20100709]
08/10/2026
Can be played before or after effects that are played at the end of the round or "when the combat would end" (eg. [AUS] {Telepathic Tracking}). Can be played before or after [CEL] {Psyche!}. [LSJ 20021113] [ANK 20191219] [ANK 20180910-1]
08/10/2026
Environmental damages (eg. {Carrion Crows}) do not count. [LSJ 20010812]
08/10/2026
Must be played after the presses are handled and can be played if the round ends prematurely. [RTR 20030519]

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الأسئلة المتداولة حول Disarm
ما نوع بطاقة Disarm?
Disarm هو Combat بطاقة في Vampire: The Eternal Struggle vtes.
ما هو تأثير بطاقة Disarm?
Only usable at close range at the end of a round during which this vampire successfully inflicted more damage than the opposing vampire. Not usable by a vampire being burned or going to torpor. [pot] Put this card on the opposing vampire and send them to torpor. The attached vampire gets -1 strength. They can burn 3 blood to burn this card. A vampire can have only one Disarm. [POT] As above, but the attached vampire gets -2 strength.
ما هي المجموعة الأصلية لبطاقة Disarm?
Disarm تم إصداره لأول مرة في المجموعة Sabbat, يتضح من L. A. Williams.
ما مدى قانونية استخدام بطاقة Disarm?
تعتمد الشرعية على شكل البطولة -- Disarm يمكن أن تكون قانونية في بعض الأشكال ومحظورة أو مقيدة في أشكال أخرى. راجع التوزيع الكامل لكل تنسيق في قسم الشرعية أعلاه.